2 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_OBJECT_WIND_HPP
18 #define HEADER_SUPERTUX_OBJECT_WIND_HPP
20 #include "supertux/moving_object.hpp"
21 #include "supertux/script_interface.hpp"
22 #include "util/reader_fwd.hpp"
27 * Defines an area that will gently push Players in one direction
29 class Wind : public MovingObject,
30 public ScriptInterface
33 Wind(const Reader& reader);
35 void update(float elapsed_time);
36 void draw(DrawingContext& context);
37 HitResponse collision(GameObject& other, const CollisionHit& hit);
40 * @name Scriptable Methods
58 virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
59 virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
62 bool blowing; /**< true if wind is currently switched on */
66 float elapsed_time; /**< stores last elapsed_time gotten at update() */