4 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef SUPERTUX_WIND_H
21 #define SUPERTUX_WIND_H
24 #include "moving_object.hpp"
25 #include "math/rect.hpp"
26 #include "sprite/sprite.hpp"
27 #include "script_interface.hpp"
32 * Defines an area that will gently push Players in one direction
34 class Wind : public MovingObject, public ScriptInterface
37 Wind(const lisp::Lisp& reader);
39 void update(float elapsed_time);
40 void draw(DrawingContext& context);
41 HitResponse collision(GameObject& other, const CollisionHit& hit);
53 virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
54 virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
57 bool blowing; /**< true if wind is currently switched on */
61 float elapsed_time; /**< stores last elapsed_time gotten at update() */