3 // SuperTux - Weak Block
4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
5 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 #ifndef __WEAK_BLOCK_H__
22 #define __WEAK_BLOCK_H__
24 #include "object/moving_sprite.hpp"
25 #include "lisp/lisp.hpp"
30 * A block that can be destroyed by Bullet hits
32 class WeakBlock : public MovingSprite, public UsesPhysic
35 WeakBlock(const lisp::Lisp& lisp);
37 HitResponse collision(GameObject& other, const CollisionHit& hit);
38 void update(float elapsed_time);
42 * called by self when hit by a bullet
47 * pass hit to nearby WeakBlock objects
53 STATE_NORMAL, /**< default state */
54 STATE_BURNING, /**< on fire, still solid */
55 STATE_DISINTEGRATING /**< crumbling to dust, no longer solid */