1 // $Id: weak_block.cpp 3435 2006-04-26 02:13:42Z sik0fewl $
3 // SuperTux - Weak Block
4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
5 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 #include "weak_block.hpp"
24 #include "lisp/lisp.hpp"
25 #include "object_factory.hpp"
28 #include "resources.hpp"
29 #include "sprite/sprite_manager.hpp"
30 #include "sprite/sprite.hpp"
31 #include "random_generator.hpp"
32 #include "object/bullet.hpp"
34 WeakBlock::WeakBlock(const lisp::Lisp& lisp)
37 lisp.get("x", bbox.p1.x);
38 lisp.get("y", bbox.p1.y);
39 bbox.set_size(32, 32);
40 sprite = sprite_manager->create("images/objects/strawbox/strawbox.sprite");
41 sprite->set_action("normal");
43 set_group(COLGROUP_STATIC);
46 WeakBlock::~WeakBlock()
52 WeakBlock::collision(GameObject& other, const CollisionHit& )
57 if (dynamic_cast<Bullet*>(&other)) {
58 state = STATE_BURNING;
59 sprite->set_action("burning", 1);
69 case STATE_DISINTEGRATING:
75 log_debug << "unhandled state" << std::endl;
80 WeakBlock::draw(DrawingContext& context)
82 Vector pos = get_pos();
83 sprite->draw(context, pos, LAYER_TILES);
87 WeakBlock::update(float )
95 if (sprite->animation_done()) {
96 state = STATE_DISINTEGRATING;
97 sprite->set_action("disintegrating", 1);
99 set_group(COLGROUP_DISABLED);
103 case STATE_DISINTEGRATING:
104 if (sprite->animation_done()) {
113 IMPLEMENT_FACTORY(WeakBlock, "weak_block");