1 // SuperTux - Unstable Tile
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef HEADER_SUPERTUX_OBJECT_UNSTABLE_TILE_HPP
19 #define HEADER_SUPERTUX_OBJECT_UNSTABLE_TILE_HPP
21 #include "object/moving_sprite.hpp"
22 #include "supertux/physic.hpp"
23 #include "supertux/timer.hpp"
26 * A block that disintegrates when stood on
28 class UnstableTile : public MovingSprite
31 UnstableTile(const Reader& lisp);
33 HitResponse collision(GameObject& other, const CollisionHit& hit);
34 void update(float elapsed_time);
38 STATE_NORMAL, /**< default state */
39 STATE_CRUMBLING, /**< crumbling, still solid */
40 STATE_DISINTEGRATING /**< disintegrating, no longer solid */