3 // SuperTux - Trampolin
4 // Copyright (C) 2006 Wolfgang Becker <uafr@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef SUPERTUX_TRAMPOLINE_H
21 #define SUPERTUX_TRAMPOLINE_H
23 #include "moving_sprite.hpp"
24 #include "lisp/lisp.hpp"
25 #include "object/rock.hpp"
28 * Jumping on a trampolin makes tux jump higher.
30 class Trampoline : public Rock
33 Trampoline(const lisp::Lisp& reader);
35 HitResponse collision(GameObject& other, const CollisionHit& hit);
36 void collision_solid(const CollisionHit& hit);
37 void update(float elapsed_time);
39 void grab(MovingObject&, const Vector& pos, Direction);
40 void ungrab(MovingObject&, Direction);
41 bool is_portable() const;