4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef SUPERTUX_TILEMAP_H
21 #define SUPERTUX_TILEMAP_H
27 #include "game_object.hpp"
28 #include "serializable.hpp"
29 #include "math/vector.hpp"
30 #include "video/drawing_context.hpp"
31 #include "object/path.hpp"
32 #include "object/path_walker.hpp"
33 #include "script_interface.hpp"
45 * This class is reponsible for drawing the level tiles
47 class TileMap : public GameObject, public Serializable, public ScriptInterface
50 TileMap(const TileSet *tileset);
51 TileMap(const lisp::Lisp& reader);
52 TileMap(const TileSet *tileset, std::string name, int z_pos, bool solid_,
53 size_t width_, size_t height_);
56 virtual void write(lisp::Writer& writer);
58 virtual void update(float elapsed_time);
59 virtual void draw(DrawingContext& context);
61 /** Move tilemap until at given node, then stop */
62 void goto_node(int node_no);
64 /** Start moving tilemap */
67 /** Stop tilemap at next node */
70 virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
71 virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
73 void set(int width, int height, const std::vector<unsigned int>& vec,
74 int z_pos, bool solid);
76 /** resizes the tilemap to a new width and height (tries to not destroy the
79 void resize(int newwidth, int newheight, int fill_id = 0);
81 size_t get_width() const
84 size_t get_height() const
87 float get_x_offset() const
90 float get_y_offset() const
93 const Vector& get_movement() const
98 void set_x_offset(float x_offset)
99 { this->x_offset = x_offset; }
101 void set_y_offset(float y_offset)
102 { this->y_offset = y_offset; }
104 int get_layer() const
107 bool is_solid() const
111 * Changes Tilemap's solidity, i.e. whether to consider it when doing collision detection.
113 void set_solid(bool solid = true);
115 /// returns tile in row y and column y (of the tilemap)
116 const Tile* get_tile(int x, int y) const;
117 /// returns tile at position pos (in world coordinates)
118 const Tile* get_tile_at(const Vector& pos) const;
119 /// returns tile in row y and column y (of the tilemap)
120 uint32_t get_tile_id(int x, int y) const;
121 /// returns tile at position pos (in world coordinates)
122 uint32_t get_tile_id_at(const Vector& pos) const;
124 void change(int x, int y, uint32_t newtile);
126 void change_at(const Vector& pos, uint32_t newtile);
128 /// changes all tiles with the given ID
129 void change_all(uint32_t oldtile, uint32_t newtile);
131 void set_drawing_effect(DrawingEffect effect)
133 drawing_effect = effect;
136 DrawingEffect get_drawing_effect()
138 return drawing_effect;
142 * Start fading the tilemap to opacity given by @c alpha.
143 * Destination opacity will be reached after @c seconds seconds. Also influences solidity.
145 void fade(float alpha, float seconds = 0);
148 * Instantly switch tilemap's opacity to @c alpha. Also influences solidity.
150 void set_alpha(float alpha);
153 * Return tilemap's opacity. Note that while the tilemap is fading in or out, this will return the current alpha value, not the target alpha.
158 const TileSet *tileset;
160 typedef std::vector<uint32_t> Tiles;
170 Vector movement; /**< The movement that happened last frame */
172 DrawingEffect drawing_effect;
173 float alpha; /**< requested tilemap opacity */
174 float current_alpha; /**< current tilemap opacity */
175 float remaining_fade_time; /**< seconds until requested tilemap opacity is reached */
177 std::auto_ptr<Path> path;
178 std::auto_ptr<PathWalker> walker;
180 DrawingContext::Target draw_target; /**< set to LIGHTMAP to draw to lightmap */
183 #endif /*SUPERTUX_TILEMAP_H*/