4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef SUPERTUX_TILEMAP_H
21 #define SUPERTUX_TILEMAP_H
27 #include "game_object.hpp"
28 #include "serializable.hpp"
29 #include "math/vector.hpp"
30 #include "video/drawing_context.hpp"
31 #include "object/path.hpp"
32 #include "object/path_walker.hpp"
33 #include "script_interface.hpp"
44 * This class is reponsible for drawing the level tiles
46 class TileMap : public GameObject, public Serializable, public ScriptInterface
50 TileMap(const lisp::Lisp& reader, TileManager* tile_manager = 0);
51 TileMap(std::string name, int z_pos, bool solid_, size_t width_, size_t height_);
54 virtual void write(lisp::Writer& writer);
56 virtual void update(float elapsed_time);
57 virtual void draw(DrawingContext& context);
59 /** Move tilemap until at given node, then stop */
60 void goto_node(int node_no);
62 /** Start moving tilemap */
65 /** Stop tilemap at next node */
68 virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
69 virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
71 void set(int width, int height, const std::vector<unsigned int>& vec,
72 int z_pos, bool solid);
74 /** resizes the tilemap to a new width and height (tries to not destroy the
77 void resize(int newwidth, int newheight);
79 size_t get_width() const
82 size_t get_height() const
85 float get_x_offset() const
88 float get_y_offset() const
91 void set_x_offset(float x_offset)
92 { this->x_offset = x_offset; }
94 void set_y_offset(float y_offset)
95 { this->y_offset = y_offset; }
100 bool is_solid() const
103 /// returns tile in row y and column y (of the tilemap)
104 const Tile* get_tile(int x, int y) const;
105 /// returns tile at position pos (in world coordinates)
106 const Tile* get_tile_at(const Vector& pos) const;
108 void change(int x, int y, uint32_t newtile);
110 void change_at(const Vector& pos, uint32_t newtile);
112 /// changes all tiles with the given ID
113 void change_all(uint32_t oldtile, uint32_t newtile);
115 TileManager* get_tilemanager() const
120 void set_drawing_effect(DrawingEffect effect)
122 drawing_effect = effect;
125 DrawingEffect get_drawing_effect()
127 return drawing_effect;
131 * Start fading the tilemap to opacity given by @c alpha.
132 * Destination opacity will be reached after @c seconds seconds.
134 void fade(float alpha, float seconds = 0);
137 typedef std::vector<uint32_t> Tiles;
141 TileManager* tilemanager;
149 DrawingEffect drawing_effect;
150 float alpha; /**< requested tilemap opacity */
151 float current_alpha; /**< current tilemap opacity */
152 float remaining_fade_time; /**< seconds until requested tilemap opacity is reached */
154 std::auto_ptr<Path> path;
155 std::auto_ptr<PathWalker> walker;
157 DrawingContext::Target draw_target; /**< set to LIGHTMAP to draw to lightmap */
160 #endif /*SUPERTUX_TILEMAP_H*/