3 // SuperTux - Thunderstorm Game Object
4 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef __THUNDERSTORM_H__
21 #define __THUNDERSTORM_H__
23 #include "game_object.hpp"
25 #include "lisp/lisp.hpp"
26 #include "scripting/thunderstorm.hpp"
27 #include "script_interface.hpp"
30 * Thunderstorm scriptable GameObject; plays thunder, lightning and electrifies water at regular interval
32 class Thunderstorm : public GameObject, public ScriptInterface
35 Thunderstorm(const lisp::Lisp& reader);
37 void update(float elapsed_time);
38 void draw(DrawingContext& context);
40 virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
41 virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
44 * Start playing thunder and lightning at configured interval
49 * Stop playing thunder and lightning at configured interval
59 * Play lightning, i.e. call flash() and electrify()
64 * Display a nice flash
69 * Electrify water throughout the whole sector for a short time
74 bool running; /**< whether we currently automatically trigger lightnings */
75 float interval; /**< time between two lightnings */
77 Timer time_to_thunder; /**< counts down until next thunder */
78 Timer time_to_lightning; /**< counts down until next lightning */
79 Timer flash_display_timer; /**< counts down while flash is displayed */