1 // SuperTux - Thunderstorm Game Object
2 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_OBJECT_THUNDERSTORM_HPP
18 #define HEADER_SUPERTUX_OBJECT_THUNDERSTORM_HPP
20 #include "util/reader_fwd.hpp"
21 #include "scripting/thunderstorm.hpp"
22 #include "supertux/game_object.hpp"
23 #include "supertux/script_interface.hpp"
24 #include "supertux/timer.hpp"
25 #include "video/drawing_context.hpp"
28 * Thunderstorm scriptable GameObject; plays thunder, lightning and electrifies water at regular interval
30 class Thunderstorm : public GameObject,
31 public ScriptInterface
34 Thunderstorm(const Reader& reader);
36 void update(float elapsed_time);
37 void draw(DrawingContext& context);
39 virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
40 virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
43 * @name Scriptable Methods
48 * Start playing thunder and lightning at configured interval
53 * Stop playing thunder and lightning at configured interval
63 * Play lightning, i.e. call flash() and electrify()
68 * Display a nice flash
73 * Electrify water throughout the whole sector for a short time
82 bool running; /**< whether we currently automatically trigger lightnings */
83 float interval; /**< time between two lightnings */
84 int layer; /**< layer, where flash will be painted */
86 Timer time_to_thunder; /**< counts down until next thunder */
87 Timer time_to_lightning; /**< counts down until next lightning */
88 Timer flash_display_timer; /**< counts down while flash is displayed */