4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef __TEXTOBJECT_H__
21 #define __TEXTOBJECT_H__
23 #include "game_object.hpp"
24 #include "scripting/text.hpp"
25 #include "script_interface.hpp"
26 #include "anchor_point.hpp"
30 /** A text object intended for scripts that want to tell a story */
31 class TextObject : public GameObject, public Scripting::Text,
32 public ScriptInterface
35 TextObject(std::string name = "");
36 virtual ~TextObject();
38 void expose(HSQUIRRELVM vm, SQInteger table_idx);
39 void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
41 void set_text(const std::string& text);
42 void set_font(const std::string& name);
43 void fade_in(float fadetime);
44 void fade_out(float fadetime);
45 void set_visible(bool visible);
46 void set_centered(bool centered);
49 void set_anchor_point(AnchorPoint anchor) {
50 this->anchor = anchor;
52 AnchorPoint get_anchor_point() const {
56 void set_pos(const Vector& pos) {
59 void set_pos(float x, float y) {
60 set_pos(Vector(x, y));
62 const Vector& get_pos() const {
72 void set_anchor_point(int anchor) {
73 set_anchor_point((AnchorPoint) anchor);
75 int get_anchor_point() {
76 return (int) get_anchor_point();
79 void draw(DrawingContext& context);
80 void update(float elapsed_time);