2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_OBJECT_TEXT_OBJECT_HPP
18 #define HEADER_SUPERTUX_OBJECT_TEXT_OBJECT_HPP
20 #include "object/anchor_point.hpp"
21 #include "scripting/text.hpp"
22 #include "supertux/game_object.hpp"
23 #include "supertux/script_interface.hpp"
24 #include "video/color.hpp"
28 /** A text object intended for scripts that want to tell a story */
29 class TextObject : public GameObject,
30 public Scripting::Text,
31 public ScriptInterface
33 static Color default_color;
35 TextObject(std::string name = "");
36 virtual ~TextObject();
38 void expose(HSQUIRRELVM vm, SQInteger table_idx);
39 void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
41 void set_text(const std::string& text);
42 void set_font(const std::string& name);
43 void fade_in(float fadetime);
44 void fade_out(float fadetime);
45 void set_visible(bool visible);
46 void set_centered(bool centered);
49 void set_anchor_point(AnchorPoint anchor) {
50 this->anchor = anchor;
52 AnchorPoint get_anchor_point() const {
56 void set_pos(const Vector& pos) {
59 void set_pos(float x, float y) {
60 set_pos(Vector(x, y));
62 const Vector& get_pos() const {
72 void set_anchor_point(int anchor) {
73 set_anchor_point((AnchorPoint) anchor);
75 int get_anchor_point() {
76 return (int) get_anchor_point();
79 void draw(DrawingContext& context);
80 void update(float elapsed_time);
93 TextObject(const TextObject&);
94 TextObject& operator=(const TextObject&);