4 // Copyright (C) 2005 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
24 #include "resources.h"
26 #include "player_status.h"
27 #include "sprite/sprite_manager.h"
28 #include "video/drawing_context.h"
30 static const float INITIALJUMP = 400;
31 static const float SPEED = 150;
32 static const float JUMPSPEED = 300;
34 Star::Star(const Vector& pos)
37 bbox.set_size(32, 32);
38 sprite = sprite_manager->create("star");
39 physic.set_velocity(SPEED, INITIALJUMP);
48 Star::action(float elapsed_time)
50 movement = physic.get_movement(elapsed_time);
54 Star::draw(DrawingContext& context)
56 sprite->draw(context, get_pos(), LAYER_OBJECTS);
60 Star::collision(GameObject& other, const CollisionHit& hit)
62 if(other.get_flags() & FLAG_SOLID) {
63 if(hit.normal.y < -.5) { // ground
64 physic.set_velocity_y(JUMPSPEED);
65 } else if(hit.normal.y > .5) { // roof
66 physic.set_velocity_y(0);
67 } else { // bumped left or right
68 physic.set_velocity_x(-physic.get_velocity_x());
74 Player* player = dynamic_cast<Player*> (&other);
76 player->make_invincible();