4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 #include "resources.hpp"
25 #include "player_status.hpp"
26 #include "sprite/sprite_manager.hpp"
27 #include "video/drawing_context.hpp"
29 static const float INITIALJUMP = -400;
30 static const float SPEED = 150;
31 static const float JUMPSPEED = -300;
33 Star::Star(const Vector& pos, Direction direction)
34 : MovingSprite(pos, "images/powerups/star/star.sprite", LAYER_OBJECTS, COLGROUP_MOVING)
36 physic.set_velocity((direction == LEFT) ? -SPEED : SPEED, INITIALJUMP);
40 Star::update(float elapsed_time)
42 movement = physic.get_movement(elapsed_time);
46 Star::collision_solid(const CollisionHit& hit)
49 physic.set_velocity_y(JUMPSPEED);
51 physic.set_velocity_y(0);
52 } else if(hit.left || hit.right) {
53 physic.set_velocity_x(-physic.get_velocity_x());
58 Star::collision(GameObject& other, const CollisionHit& )
60 Player* player = dynamic_cast<Player*> (&other);
62 player->make_invincible();