4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
5 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 #ifndef __SPRITE_PARTICLE_H__
22 #define __SPRITE_PARTICLE_H__
25 #include "game_object.hpp"
26 #include "resources.hpp"
28 #include "object/anchor_point.hpp"
29 #include "sprite/sprite.hpp"
30 #include "sprite/sprite_manager.hpp"
31 #include "video/drawing_context.hpp"
33 class SpriteParticle : public GameObject
36 SpriteParticle(std::string sprite_name, std::string action, Vector position, AnchorPoint anchor, Vector velocity, Vector acceleration, int drawing_layer = LAYER_OBJECTS-1);
39 virtual void hit(Player& player);
40 virtual void update(float elapsed_time);
41 virtual void draw(DrawingContext& context);