2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef HEADER_SUPERTUX_OBJECT_SPRITE_PARTICLE_HPP
19 #define HEADER_SUPERTUX_OBJECT_SPRITE_PARTICLE_HPP
21 #include "object/anchor_point.hpp"
22 #include "sprite/sprite.hpp"
23 #include "sprite/sprite_manager.hpp"
27 class SpriteParticle : public GameObject
30 SpriteParticle(std::string sprite_name, std::string action, Vector position, AnchorPoint anchor, Vector velocity, Vector acceleration, int drawing_layer = LAYER_OBJECTS-1);
33 virtual void hit(Player& player);
34 virtual void update(float elapsed_time);
35 virtual void draw(DrawingContext& context);
45 SpriteParticle(const SpriteParticle&);
46 SpriteParticle& operator=(const SpriteParticle&);