4 #include "specialriser.h"
8 #include "app/globals.h"
9 #include "special/sprite_manager.h"
11 SpecialRiser::SpecialRiser(MovingObject* _child)
17 SpecialRiser::~SpecialRiser()
22 SpecialRiser::action(float elapsed_time)
24 offset += 50 * elapsed_time;
26 Sector::current()->add_object(child);
32 SpecialRiser::draw(DrawingContext& context)
34 context.push_transform();
35 context.set_translation(
36 context.get_translation() + Vector(0, -32 + offset));
38 context.pop_transform();