2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "object/smoke_cloud.hpp"
19 #include "sprite/sprite.hpp"
20 #include "sprite/sprite_manager.hpp"
22 SmokeCloud::SmokeCloud(const Vector& pos) :
28 sprite = sprite_manager->create("images/objects/particles/stomp.sprite");
31 SmokeCloud::~SmokeCloud()
36 SmokeCloud::update(float elapsed_time)
38 position.y -= 120 * elapsed_time;
45 SmokeCloud::draw(DrawingContext& context)
47 sprite->draw(context, position, LAYER_OBJECTS+1);