4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef __SCRIPTED_OBJECT_H__
21 #define __SCRIPTED_OBJECT_H__
25 #include "sprite/sprite.hpp"
26 #include "lisp/lisp.hpp"
27 #include "moving_object.hpp"
28 #include "script_interface.hpp"
29 #include "scripting/scripted_object.hpp"
31 class ScriptedObject : public MovingObject, public Scripting::ScriptedObject,
32 public ScriptInterface
35 ScriptedObject(const lisp::Lisp& lisp);
36 virtual ~ScriptedObject();
38 virtual void expose(HSQUIRRELVM vm, int table_idx);
39 virtual void unexpose(HSQUIRRELVM vm, int table_idx);
41 void update(float elapsed_time);
42 void draw(DrawingContext& context);
43 HitResponse collision(GameObject& other, const CollisionHit& hit);
45 // --- Scripting Interface stuff ---
47 void set_action(const std::string& animation);
48 std::string get_action();
50 void move(float x, float y);
51 void set_pos(float x, float y);
54 void set_velocity(float x, float y);
55 float get_velocity_x();
56 float get_velocity_y();
57 void set_visible(bool visible);
60 std::string get_name();