4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 #include "lisp/writer.hpp"
24 #include "object_factory.hpp"
25 #include "audio/sound_manager.hpp"
28 const std::string ROCK_SOUND = "sounds/brick.wav"; //TODO use own sound.
31 Rock::Rock(const lisp::Lisp& reader)
32 : MovingSprite(reader, "images/objects/rock/rock.sprite")
34 sound_manager->preload( ROCK_SOUND );
40 Rock::write(lisp::Writer& writer)
42 writer.start_list("rock");
44 writer.write_float("x", bbox.p1.x);
45 writer.write_float("y", bbox.p1.y);
47 writer.end_list("rock");
51 Rock::update(float elapsed_time)
56 movement = physic.get_movement(elapsed_time);
60 Rock::collision_solid(const CollisionHit& hit)
62 if( hit.top || hit.bottom )
63 physic.set_velocity_y( 0 );
64 if( hit.left || hit.right )
65 physic.set_velocity_x( 0 );
67 physic.set_velocity(0, 0);
69 if( hit.bottom && !on_ground ){
70 sound_manager->play( ROCK_SOUND, get_pos() );
76 Rock::collision(GameObject& other, const CollisionHit& hit)
82 //Fake being solid for moving_object.
83 MovingObject* moving_object = dynamic_cast<MovingObject*> (&other);
86 float inside = moving_object->get_bbox().get_bottom() - get_bbox().get_top();
88 Vector pos = moving_object->get_pos();
90 moving_object->set_pos( pos );
93 CollisionHit hit_other = hit;
94 std::swap(hit_other.left, hit_other.right);
95 std::swap(hit_other.top, hit_other.bottom);
96 moving_object->collision_solid( hit_other );
102 Rock::grab(MovingObject& , const Vector& pos, Direction)
104 movement = pos - get_pos();
105 set_group( COLGROUP_DISABLED );
111 Rock::ungrab(MovingObject& , Direction ){
112 set_group( COLGROUP_MOVING );
114 physic.set_velocity(0, 0);
118 IMPLEMENT_FACTORY(Rock, "rock");