2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "audio/sound_manager.hpp"
18 #include "object/rock.hpp"
19 #include "supertux/object_factory.hpp"
20 #include "supertux/tile.hpp"
23 const std::string ROCK_SOUND = "sounds/brick.wav"; //TODO use own sound.
26 Rock::Rock(const Vector& pos, std::string spritename) :
27 MovingSprite(pos, spritename),
33 sound_manager->preload(ROCK_SOUND);
36 set_group(COLGROUP_MOVING_STATIC);
39 Rock::Rock(const Reader& reader) :
40 MovingSprite(reader, "images/objects/rock/rock.sprite"),
46 sound_manager->preload(ROCK_SOUND);
49 set_group(COLGROUP_MOVING_STATIC);
52 Rock::Rock(const Reader& reader, std::string spritename) :
53 MovingSprite(reader, spritename),
59 sound_manager->preload(ROCK_SOUND);
62 set_group(COLGROUP_MOVING_STATIC);
66 Rock::update(float elapsed_time)
71 if (on_ground) physic.set_velocity_x(0);
73 movement = physic.get_movement(elapsed_time);
77 Rock::collision_solid(const CollisionHit& hit)
82 if(hit.top || hit.bottom)
83 physic.set_velocity_y(0);
84 if(hit.left || hit.right)
85 physic.set_velocity_x(0);
87 physic.set_velocity(0, 0);
89 if(hit.bottom && !on_ground && !grabbed) {
90 sound_manager->play(ROCK_SOUND, get_pos());
96 Rock::collision(GameObject& other, const CollisionHit& hit)
102 if(hit.bottom && physic.get_velocity_y() > 200) {
103 MovingObject* moving_object = dynamic_cast<MovingObject*> (&other);
105 //Getting a rock on the head hurts. A lot.
106 moving_object->collision_tile(Tile::HURTS);
116 Rock::grab(MovingObject& , const Vector& pos, Direction)
118 movement = pos - get_pos();
119 last_movement = movement;
120 set_group(COLGROUP_TOUCHABLE); //needed for lanterns catching willowisps
126 Rock::ungrab(MovingObject& , Direction dir)
128 set_group(COLGROUP_MOVING_STATIC);
131 physic.set_velocity(0, -500);
132 } else if (last_movement.norm() > 1) {
133 physic.set_velocity((dir == RIGHT) ? 200 : -200, -200);
135 physic.set_velocity(0, 0);