2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "audio/sound_manager.hpp"
18 #include "object/rock.hpp"
19 #include "supertux/object_factory.hpp"
20 #include "supertux/tile.hpp"
23 const std::string ROCK_SOUND = "sounds/brick.wav"; //TODO use own sound.
26 Rock::Rock(const Vector& pos, std::string spritename) :
27 MovingSprite(pos, spritename),
33 sound_manager->preload(ROCK_SOUND);
36 set_group(COLGROUP_MOVING_STATIC);
39 Rock::Rock(const Reader& reader) :
40 MovingSprite(reader, "images/objects/rock/rock.sprite"),
45 sound_manager->preload(ROCK_SOUND);
48 set_group(COLGROUP_MOVING_STATIC);
51 Rock::Rock(const Reader& reader, std::string spritename)
52 : MovingSprite(reader, spritename)
54 sound_manager->preload(ROCK_SOUND);
57 set_group(COLGROUP_MOVING_STATIC);
61 Rock::update(float elapsed_time)
66 if (on_ground) physic.set_velocity_x(0);
68 movement = physic.get_movement(elapsed_time);
72 Rock::collision_solid(const CollisionHit& hit)
77 if(hit.top || hit.bottom)
78 physic.set_velocity_y(0);
79 if(hit.left || hit.right)
80 physic.set_velocity_x(0);
82 physic.set_velocity(0, 0);
84 if(hit.bottom && !on_ground && !grabbed) {
85 sound_manager->play(ROCK_SOUND, get_pos());
91 Rock::collision(GameObject& other, const CollisionHit& hit)
97 if(hit.bottom && physic.get_velocity_y() > 200) {
98 MovingObject* moving_object = dynamic_cast<MovingObject*> (&other);
100 //Getting a rock on the head hurts. A lot.
101 moving_object->collision_tile(Tile::HURTS);
111 Rock::grab(MovingObject& , const Vector& pos, Direction)
113 movement = pos - get_pos();
114 last_movement = movement;
115 set_group(COLGROUP_TOUCHABLE);
121 Rock::ungrab(MovingObject& , Direction dir)
123 set_group(COLGROUP_MOVING_STATIC);
126 physic.set_velocity(0, -500);
127 } else if (last_movement.norm() > 1) {
128 physic.set_velocity((dir == RIGHT) ? 200 : -200, -200);
130 physic.set_velocity(0, 0);
135 IMPLEMENT_FACTORY(Rock, "rock");