4 // Copyright (C) 2005 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
24 #include "sprite/sprite.h"
25 #include "sprite/sprite_manager.h"
26 #include "lisp/writer.h"
27 #include "video/drawing_context.h"
28 #include "resources.h"
29 #include "object_factory.h"
31 Rock::Rock(const lisp::Lisp& reader)
33 reader.get("x", bbox.p1.x);
34 reader.get("y", bbox.p1.y);
35 bbox.set_size(31.8, 31.8);
36 sprite = sprite_manager->create("rock");
47 Rock::write(lisp::Writer& writer)
49 writer.start_list("rock");
51 writer.write_float("x", bbox.p1.x);
52 writer.write_float("y", bbox.p1.y);
54 writer.end_list("rock");
58 Rock::draw(DrawingContext& context)
61 sprite->draw(context, get_pos(), LAYER_OBJECTS);
65 Rock::action(float elapsed_time)
69 flags &= ~FLAG_NO_COLLDET;
70 movement = physic.get_movement(elapsed_time);
72 physic.set_velocity(0, 0);
74 flags |= FLAG_NO_COLLDET;
81 Rock::collision(GameObject& , const CollisionHit& )
86 physic.set_velocity(0, 0);
91 Rock::grab(MovingObject& , const Vector& pos)
93 movement = pos - get_pos();
97 IMPLEMENT_FACTORY(Rock, "rock")