3 // This program is free software; you can redistribute it and/or
4 // modify it under the terms of the GNU General Public License
5 // as published by the Free Software Foundation; either version 2
6 // of the License, or (at your option) any later version.
8 // This program is distributed in the hope that it will be useful,
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 // GNU General Public License for more details.
13 // You should have received a copy of the GNU General Public License
14 // along with this program; if not, write to the Free Software
15 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
18 #ifndef __RAINSPLASH_H__
19 #define __RAINSPLASH_H__
22 #include "game_object.hpp"
23 #include "resources.hpp"
25 #include "sprite/sprite.hpp"
26 #include "sprite/sprite_manager.hpp"
27 #include "video/drawing_context.hpp"
29 class RainSplash : public GameObject
32 RainSplash(Vector pos, bool vertical);
35 virtual void hit(Player& );
36 virtual void update(float time);
37 virtual void draw(DrawingContext& context);