3 // This program is free software; you can redistribute it and/or
4 // modify it under the terms of the GNU General Public License
5 // as published by the Free Software Foundation; either version 2
6 // of the License, or (at your option) any later version.
8 // This program is distributed in the hope that it will be useful,
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 // GNU General Public License for more details.
13 // You should have received a copy of the GNU General Public License
14 // along with this program; if not, write to the Free Software
15 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
17 #include "rainsplash.hpp"
20 RainSplash::RainSplash(Vector pos, bool vertical)
24 if (vertical) sprite = sprite_manager->create("rainsplash-vertical");
25 else sprite = sprite_manager->create("rainsplash");
28 RainSplash::~RainSplash() {
33 RainSplash::hit(Player& )
38 RainSplash::update(float time)
40 time = 0;//just so i don't get an "unused variable" error - don't know how to circumvent this
42 if (frame >= 10) remove_me();
46 RainSplash::draw(DrawingContext& context)
48 sprite->draw(context, position, LAYER_OBJECTS);