1 // SuperTux - PushButton running a script
2 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_OBJECT_PUSHBUTTON_HPP
18 #define HEADER_SUPERTUX_OBJECT_PUSHBUTTON_HPP
20 #include "object/moving_sprite.hpp"
23 * PushButton - jump on it to run a script
25 class PushButton : public MovingSprite
28 PushButton(const Reader& reader);
30 HitResponse collision(GameObject& other, const CollisionHit& hit);
31 void update(float elapsed_time);
34 enum PushButtonState {
40 PushButtonState state;