1 // SuperTux - PushButton running a script
2 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "audio/sound_manager.hpp"
18 #include "object/player.hpp"
19 #include "object/pushbutton.hpp"
20 #include "sprite/sprite.hpp"
21 #include "supertux/object_factory.hpp"
22 #include "supertux/sector.hpp"
23 #include "util/reader.hpp"
29 const std::string BUTTON_SOUND = "sounds/switch.ogg";
33 PushButton::PushButton(const Reader& lisp) :
34 MovingSprite(lisp, "images/objects/pushbutton/pushbutton.sprite", LAYER_BACKGROUNDTILES+1, COLGROUP_MOVING),
38 SoundManager::current()->preload(BUTTON_SOUND);
39 set_action("off", -1);
40 bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
42 if (!lisp.get("script", script)) throw std::runtime_error("no script set");
46 PushButton::update(float /*elapsed_time*/)
51 PushButton::collision(GameObject& other, const CollisionHit& hit)
53 Player* player = dynamic_cast<Player*>(&other);
54 if (!player) return FORCE_MOVE;
55 float vy = player->get_physic().get_velocity_y();
57 //player->add_velocity(Vector(0, -150));
58 player->get_physic().set_velocity_y(-150);
60 if (state != OFF) return FORCE_MOVE;
61 if (!hit.top) return FORCE_MOVE;
62 if (vy <= 0) return FORCE_MOVE;
66 float old_bbox_height = bbox.get_height();
68 float new_bbox_height = bbox.get_height();
69 set_pos(get_pos() + Vector(0, old_bbox_height - new_bbox_height));
72 SoundManager::current()->play(BUTTON_SOUND);
75 std::istringstream stream(script);
76 Sector::current()->run_script(stream, "PushButton");