2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "audio/sound_manager.hpp"
18 #include "object/player.hpp"
19 #include "object/powerup.hpp"
20 #include "scripting/level.hpp"
21 #include "supertux/object_factory.hpp"
22 #include "supertux/sector.hpp"
23 #include "sprite/sprite.hpp"
24 #include "sprite/sprite_manager.hpp"
25 #include "util/reader.hpp"
29 PowerUp::PowerUp(const Reader& lisp) :
30 MovingSprite(lisp, LAYER_OBJECTS, COLGROUP_MOVING),
34 light(0.0f,0.0f,0.0f),
35 lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
37 lisp.get("script", script);
39 lisp.get("disable-physics", no_physics);
40 physic.enable_gravity(true);
41 sound_manager->preload("sounds/grow.ogg");
42 sound_manager->preload("sounds/fire-flower.wav");
43 //set default light for glow effect for standard sprites
44 lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
45 lightsprite->set_color(Color(0.0f, 0.0f, 0.0f));
46 if (sprite_name == "images/powerups/egg/egg.sprite") {
47 lightsprite->set_color(Color(0.2f, 0.2f, 0.0f));
48 } else if (sprite_name == "images/powerups/fireflower/fireflower.sprite") {
49 lightsprite->set_color(Color(0.3f, 0.0f, 0.0f));
50 } else if (sprite_name == "images/powerups/iceflower/iceflower.sprite") {
51 lightsprite->set_color(Color(0.0f, 0.1f, 0.2f));
52 } else if (sprite_name == "images/powerups/star/star.sprite") {
53 lightsprite->set_color(Color(0.4f, 0.4f, 0.4f));
58 PowerUp::PowerUp(const Vector& pos, const std::string& sprite_name) :
59 MovingSprite(pos, sprite_name, LAYER_OBJECTS, COLGROUP_MOVING),
63 light(0.0f,0.0f,0.0f),
64 lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
66 physic.enable_gravity(true);
67 sound_manager->preload("sounds/grow.ogg");
68 sound_manager->preload("sounds/fire-flower.wav");
69 //set default light for glow effect for standard sprites
70 lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
71 lightsprite->set_color(Color(0.0f, 0.0f, 0.0f));
72 if (sprite_name == "images/powerups/egg/egg.sprite") {
73 lightsprite->set_color(Color(0.2f, 0.2f, 0.0f));
74 } else if (sprite_name == "images/powerups/fireflower/fireflower.sprite") {
75 lightsprite->set_color(Color(0.3f, 0.0f, 0.0f));
76 } else if (sprite_name == "images/powerups/iceflower/iceflower.sprite") {
77 lightsprite->set_color(Color(0.0f, 0.1f, 0.2f));
78 } else if (sprite_name == "images/powerups/star/star.sprite") {
79 lightsprite->set_color(Color(0.4f, 0.4f, 0.4f));
84 PowerUp::collision_solid(const CollisionHit& hit)
87 physic.set_velocity_y(0);
89 if(hit.right || hit.left) {
90 physic.set_velocity_x(-physic.get_velocity_x());
95 PowerUp::collision(GameObject& other, const CollisionHit&)
97 Player* player = dynamic_cast<Player*>(&other);
102 std::istringstream stream(script);
103 Sector::current()->run_script(stream, "powerup-script");
108 // some defaults if no script has been set
109 if (sprite_name == "images/powerups/egg/egg.sprite") {
110 if(!player->add_bonus(GROWUP_BONUS, true))
112 sound_manager->play("sounds/grow.ogg");
113 } else if (sprite_name == "images/powerups/fireflower/fireflower.sprite") {
114 if(!player->add_bonus(FIRE_BONUS, true))
116 sound_manager->play("sounds/fire-flower.wav");
117 } else if (sprite_name == "images/powerups/iceflower/iceflower.sprite") {
118 if(!player->add_bonus(ICE_BONUS, true))
120 sound_manager->play("sounds/fire-flower.wav");
121 } else if (sprite_name == "images/powerups/star/star.sprite") {
122 player->make_invincible();
123 } else if (sprite_name == "images/powerups/1up/1up.sprite") {
124 player->get_status()->add_coins(100);
125 } else if (sprite_name == "images/powerups/potions/red-potion.sprite") {
126 scripting::Level_flip_vertically();
134 PowerUp::update(float elapsed_time)
137 movement = physic.get_movement(elapsed_time);
141 PowerUp::draw(DrawingContext& context){
143 sprite->draw(context, get_pos(), layer);
144 //Draw light when dark for defaults
145 context.get_light( get_bbox().get_middle(), &light );
146 if (light.red + light.green + light.blue < 3.0){
148 if (sprite_name == "images/powerups/star/star.sprite") {
149 sprite->draw(context, get_pos(), layer);
151 context.push_target();
152 context.set_target(DrawingContext::LIGHTMAP);
153 lightsprite->draw(context, get_bbox().get_middle(), 0);
154 context.pop_target();