1 // $Id: growup.cpp 2458 2005-05-10 11:29:58Z matzebraun $
4 // Copyright (C) 2005 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
24 #include "resources.h"
26 #include "sprite/sprite_manager.h"
27 #include "object_factory.h"
29 #include "scripting/script_interpreter.h"
31 PowerUp::PowerUp(const lisp::Lisp& lisp)
33 std::string sprite_name;
34 lisp.get("x", bbox.p1.x);
35 lisp.get("y", bbox.p1.y);
36 lisp.get("sprite", sprite_name);
37 lisp.get("script", script);
38 bbox.set_size(32, 32);
39 sprite = sprite_manager->create(sprite_name);
40 physic.enable_gravity(true);
49 PowerUp::collision(GameObject& other, const CollisionHit& hit)
51 if(other.get_flags() & FLAG_SOLID) {
52 if(fabsf(hit.normal.y) > .5) { // roof or ground
53 physic.set_velocity_y(0);
54 } else { // bumped left or right
55 physic.set_velocity_x(-physic.get_velocity_x());
61 Player* player = dynamic_cast<Player*>(&other);
68 ScriptInterpreter::add_script_object(Sector::current(), "powerup-script",
73 // some defaults if no script has been set
74 if (sprite->get_name() == "egg") {
75 player->set_bonus(GROWUP_BONUS, true);
76 sound_manager->play_sound("grow");
77 } else if (sprite->get_name() == "fireflower") {
78 player->set_bonus(FIRE_BONUS, true);
79 sound_manager->play_sound("fire-flower");
80 } else if (sprite->get_name() == "star") {
81 player->make_invincible();
82 } else if (sprite->get_name() == "1up") {
83 player->get_status()->incLives();
89 PowerUp::update(float elapsed_time)
91 movement = physic.get_movement(elapsed_time);
95 PowerUp::draw(DrawingContext& context)
97 sprite->draw(context, get_pos(), LAYER_OBJECTS);
100 IMPLEMENT_FACTORY(PowerUp, "powerup");