4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef __PORTABLE_H__
21 #define __PORTABLE_H__
23 #include "moving_object.hpp"
24 #include "direction.hpp"
25 #include "refcounter.hpp"
28 * An object that inherits from this object is considered "portable" and can
29 * be carried around by the player.
30 * The object has to additionally set the PORTABLE flag (this allows to
31 * make the object only temporarily portable by resetting the flag)
40 * called each frame when the object has been grabbed.
42 virtual void grab(MovingObject& object, const Vector& pos, Direction dir) = 0;
44 virtual void ungrab(MovingObject& , Direction )
47 virtual bool is_portable() const