3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #ifndef SUPERTUX_PLAYER_H
20 #define SUPERTUX_PLAYER_H
26 #include "direction.hpp"
27 #include "video/surface.hpp"
28 #include "moving_object.hpp"
29 #include "sprite/sprite.hpp"
31 #include "control/controller.hpp"
32 #include "player_status.hpp"
38 static const float TUX_SAFE_TIME = 1.8;
39 static const float TUX_INVINCIBLE_TIME = 10.0;
40 static const float TUX_INVINCIBLE_TIME_WARNING = 2.0;
41 static const float TUX_FLAPPING_TIME = 1; /* How long Tux can flap his wings to gain additional jump height */
42 static const float TUX_FLAPPING_STRENGTH = 100; /* How much Y velocity Tux gains when flapping */
43 static const float TUX_FLAPPING_LEAST_X = 30; /* How much X velocity Tux gains when flapping from vertical jump */
44 static const float GROWING_TIME = 1.0;
45 static const int GROWING_FRAMES = 7;
50 extern Surface* growingtux_left[GROWING_FRAMES];
51 extern Surface* growingtux_right[GROWING_FRAMES];
57 : head(0), body(0), arms(0), feet(0)
66 void set_action(std::string action, int loops = -1);
67 void one_time_animation();
68 void draw(DrawingContext& context, const Vector& pos, int layer);
76 extern TuxBodyParts* small_tux;
77 extern TuxBodyParts* big_tux;
78 extern TuxBodyParts* fire_tux;
79 extern TuxBodyParts* ice_tux;
81 class Player : public MovingObject
84 enum HurtMode { KILL, SHRINK };
85 enum FallMode { ON_GROUND, JUMPING, TRAMPOLINE_JUMP, FALLING };
87 Controller* controller;
88 PlayerStatus* player_status;
107 bool falling_from_flap;
111 float flapping_velocity;
113 // Ricardo's flapping
116 // temporary to help player's choosing a flapping
117 // TODO: remove this after agreeing on flapstyle!
118 enum { MAREK_FLAP, RICARDO_FLAP, RYAN_FLAP, NO_FLAP };
121 Timer invincible_timer;
122 Timer skidding_timer;
125 Timer shooting_timer; // used to show the arm when Tux is shooting
129 Timer flapping_timer;
133 Player(PlayerStatus* player_status);
136 void set_controller(Controller* controller);
138 virtual void update(float elapsed_time);
139 virtual void draw(DrawingContext& context);
140 virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
142 void make_invincible();
143 bool is_invincible() const
145 return invincible_timer.started();
147 bool is_dying() const
152 void kill(HurtMode mode);
153 void check_bounds(Camera* camera);
154 void move(const Vector& vector);
155 void set_bonus(BonusType type, bool animate = false);
156 PlayerStatus* get_status()
158 return player_status;
161 void bounce(BadGuy& badguy);
173 void handle_horizontal_input();
174 void handle_vertical_input();
176 Portable* grabbed_object;
178 Sprite* smalltux_gameover;
179 Sprite* smalltux_star;
183 #endif /*SUPERTUX_PLAYER_H*/