3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #ifndef SUPERTUX_PLAYER_H
20 #define SUPERTUX_PLAYER_H
26 #include "direction.h"
27 #include "video/surface.h"
28 #include "special/moving_object.h"
29 #include "special/sprite.h"
30 #include "math/physic.h"
31 #include "player_status.h"
33 using namespace SuperTux;
40 #define TUX_SAFE_TIME 1.250
41 #define TUX_INVINCIBLE_TIME 10.0
42 #define TUX_INVINCIBLE_TIME_WARNING 2.0
43 #define TUX_FLAPPING_TIME 1 /* How long Tux can flap his wings to gain additional jump height */
44 #define TIME_WARNING 20 /* When to alert player they're low on time! */
59 extern PlayerKeymap keymap;
61 /** Contains a field of booleans that indicate wheter a button is pressed or
62 * released. The old_ fields contain the state of the button at the previous
65 struct PlayerInputType
86 extern Surface* tux_life;
88 #define GROWING_TIME 1.0
89 #define GROWING_FRAMES 7
90 extern Surface* growingtux_left[GROWING_FRAMES];
91 extern Surface* growingtux_right[GROWING_FRAMES];
97 : head(0), body(0), arms(0), feet(0)
106 void set_action(std::string action, int loops = -1);
107 void one_time_animation();
108 void draw(DrawingContext& context, const Vector& pos, int layer,
109 Uint32 drawing_effect = NONE_EFFECT);
117 extern TuxBodyParts* small_tux;
118 extern TuxBodyParts* big_tux;
119 extern TuxBodyParts* fire_tux;
120 extern TuxBodyParts* ice_tux;
122 class Player : public MovingObject
125 enum HurtMode { KILL, SHRINK };
126 enum FallMode { ON_GROUND, JUMPING, TRAMPOLINE_JUMP, FALLING };
128 PlayerInputType input;
129 PlayerStatus* player_status;
148 bool falling_from_flap;
152 float flapping_velocity;
154 // Ricardo's flapping
157 // temporary to help player's choosing a flapping
158 enum { MAREK_FLAP, RICARDO_FLAP, RYAN_FLAP, NO_FLAP };
161 Timer2 invincible_timer;
162 Timer2 skidding_timer;
165 Timer2 shooting_timer; // used to show the arm when Tux is shooting
167 Timer2 growing_timer;
169 Timer2 flapping_timer;
173 Player(PlayerStatus* player_status);
176 bool key_event(SDLKey key, bool state);
179 virtual void action(float elapsed_time);
180 virtual void draw(DrawingContext& context);
181 virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
183 void make_invincible();
184 bool is_invincible() const
186 return invincible_timer.started();
188 bool is_dying() const
193 void kill(HurtMode mode);
194 void player_remove_powerups();
195 void check_bounds(Camera* camera);
196 void move(const Vector& vector);
197 void set_bonus(BonusType type, bool animate = false);
198 PlayerStatus* get_status()
200 return player_status;
203 void bounce(BadGuy& badguy);
214 void handle_horizontal_input();
215 void handle_vertical_input();
217 Portable* grabbed_object;
219 Sprite* smalltux_gameover;
220 Sprite* smalltux_star;
224 #endif /*SUPERTUX_PLAYER_H*/