3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #ifndef SUPERTUX_PLAYER_H
20 #define SUPERTUX_PLAYER_H
26 #include "video/surface.h"
27 #include "special/moving_object.h"
28 #include "special/sprite.h"
29 #include "math/physic.h"
32 using namespace SuperTux;
39 #define TUX_SAFE_TIME 1.250
40 #define TUX_INVINCIBLE_TIME 10.0
41 #define TUX_INVINCIBLE_TIME_WARNING 2.0
42 #define TUX_FLAPPING_TIME 1 /* How long Tux can flap his wings to gain additional jump height */
43 #define TIME_WARNING 20 /* When to alert player they're low on time! */
62 extern PlayerKeymap keymap;
64 struct player_input_type
78 void player_input_init(player_input_type* pplayer_input);
83 extern Surface* tux_life;
86 #define GROWING_TIME 1.0
87 #define GROWING_FRAMES 7
88 extern Surface* growingtux_left[GROWING_FRAMES];
89 extern Surface* growingtux_right[GROWING_FRAMES];
95 : head(0), body(0), arms(0), feet(0)
104 void set_action(std::string action, int loops = -1);
105 void one_time_animation();
106 void draw(DrawingContext& context, const Vector& pos, int layer,
107 Uint32 drawing_effect = NONE_EFFECT);
115 extern TuxBodyParts* small_tux;
116 extern TuxBodyParts* big_tux;
117 extern TuxBodyParts* fire_tux;
118 extern TuxBodyParts* ice_tux;
120 class Player : public MovingObject
123 enum HurtMode { KILL, SHRINK };
124 enum Power { NONE_POWER, FIRE_POWER, ICE_POWER };
125 enum FallMode { ON_GROUND, JUMPING, TRAMPOLINE_JUMP, FALLING };
127 player_input_type input;
145 bool falling_from_flap;
149 float flapping_velocity;
151 // Ricardo's flapping
154 // temporary to help player's choosing a flapping
155 enum { MAREK_FLAP, RICARDO_FLAP, RYAN_FLAP, NONE_FLAP };
158 Timer2 invincible_timer;
159 Timer2 skidding_timer;
162 Timer2 shooting_timer; // used to show the arm when Tux is shooting
164 Timer2 growing_timer;
166 Timer2 flapping_timer;
173 int key_event(SDLKey key, int state);
177 PlayerStatus& get_status();
179 virtual void action(float elapsed_time);
180 virtual void draw(DrawingContext& context);
181 virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
183 void make_invincible();
184 bool is_invincible() const
186 return invincible_timer.started();
189 void kill(HurtMode mode);
190 void player_remove_powerups();
191 void check_bounds(Camera* camera);
192 void grow(bool animate = false);
193 void move(const Vector& vector);
195 void bounce(BadGuy& badguy);
205 void handle_horizontal_input();
206 void handle_vertical_input();
207 void remove_powerups();
209 Portable* grabbed_object;
211 Sprite* smalltux_gameover;
212 Sprite* smalltux_star;
216 #endif /*SUPERTUX_PLAYER_H*/