4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef __PLATFORM_H__
21 #define __PLATFORM_H__
24 #include "object/moving_sprite.hpp"
25 #include "object/path.hpp"
26 #include "object/path_walker.hpp"
27 #include "script_interface.hpp"
30 * This class is the base class for platforms that tux can stand on
32 class Platform : public MovingSprite, public ScriptInterface
35 Platform(const lisp::Lisp& reader);
36 Platform(const Platform& platform);
37 virtual Platform* clone() const { return new Platform(*this); }
39 virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
40 virtual void update(float elapsed_time);
41 const Vector& get_speed() const
46 /** Move platform until at given node, then stop */
47 void goto_node(int node_no);
49 /** Start moving platform */
52 /** Stop platform at next node */
55 virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
56 virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
59 std::auto_ptr<Path> path;
60 std::auto_ptr<PathWalker> walker;