4 #include "special/moving_object.h"
5 #include "special/sprite.h"
7 using namespace SuperTux;
10 * This class is the base class for platforms that tux can stand on
12 class Platform : public SuperTux::MovingObject
15 Platform(LispReader& reader);
18 virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
19 virtual void action(float elapsed_time);
20 virtual void draw(DrawingContext& context);