2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_OBJECT_PARTICLESYSTEM_INTERACTIVE_HPP
18 #define HEADER_SUPERTUX_OBJECT_PARTICLESYSTEM_INTERACTIVE_HPP
20 #include "math/vector.hpp"
21 #include "supertux/game_object.hpp"
22 #include "supertux/sector.hpp"
28 * This is an alternative class for particle systems. It is responsible for storing a
29 * set of particles with each having an x- and y-coordinate the number of the
30 * layer where it should be drawn and a texture.
31 * This version of the particle system class doesn't use virtual screen coordinates,
32 * but Interactive ones. Particle systems which need Interactive levels coordinates, such
33 * as rain, should be implemented here.
34 * Classes that implement a particle system should subclass from this class,
35 * initialize particles in the constructor and move them in the simulate
38 class ParticleSystem_Interactive : public GameObject
41 ParticleSystem_Interactive();
42 virtual ~ParticleSystem_Interactive();
44 virtual void draw(DrawingContext& context);
62 Particle(const Particle&);
63 Particle& operator=(const Particle&);
66 int collision(Particle* particle, Vector movement);
69 std::vector<Particle*> particles;
74 class RainParticleSystem : public ParticleSystem_Interactive
78 virtual ~RainParticleSystem();
80 void parse(const Reader& lisp);
82 virtual void update(float elapsed_time);
84 std::string type() const
85 { return "RainParticleSystem"; }
88 class RainParticle : public Particle
98 Surface* rainimages[2];
101 RainParticleSystem(const RainParticleSystem&);
102 RainParticleSystem& operator=(const RainParticleSystem&);
105 class CometParticleSystem : public ParticleSystem_Interactive
108 CometParticleSystem();
109 virtual ~CometParticleSystem();
111 void parse(const Reader& lisp);
112 void write(lisp::Writer& writer);
114 virtual void update(float elapsed_time);
116 std::string type() const
117 { return "CometParticleSystem"; }
120 class CometParticle : public Particle
130 Surface* cometimages[2];
133 CometParticleSystem(const CometParticleSystem&);
134 CometParticleSystem& operator=(const CometParticleSystem&);