56d33b834ca28d6549569ba7df3f8c93c9f86dff
[supertux.git] / src / object / particlesystem.cpp
1 //  $Id$
2 //
3 //  SuperTux
4 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
5 //
6 //  This program is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU General Public License
8 //  as published by the Free Software Foundation; either version 2
9 //  of the License, or (at your option) any later version.
10 //
11 //  This program is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //  GNU General Public License for more details.
15 //
16 //  You should have received a copy of the GNU General Public License
17 //  along with this program; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19
20 #include <config.h>
21
22 #include <iostream>
23 #include <cmath>
24
25 #include "particlesystem.hpp"
26 #include "video/drawing_context.hpp"
27 #include "lisp/parser.hpp"
28 #include "lisp/lisp.hpp"
29 #include "lisp/writer.hpp"
30 #include "resources.hpp"
31 #include "main.hpp"
32 #include "object/camera.hpp"
33
34 ParticleSystem::ParticleSystem()
35 {
36   virtual_width = SCREEN_WIDTH;
37   virtual_height = SCREEN_HEIGHT;
38   z_pos = LAYER_BACKGROUND1;
39 }
40
41 ParticleSystem::~ParticleSystem()
42 {
43   std::vector<Particle*>::iterator i;
44   for(i = particles.begin(); i != particles.end(); ++i) {
45     delete *i;
46   }
47 }
48
49 void ParticleSystem::draw(DrawingContext& context)
50 {
51   float scrollx = context.get_translation().x;
52   float scrolly = context.get_translation().y;
53
54   context.push_transform();
55   context.set_translation(Vector(0,0));
56
57   std::vector<Particle*>::iterator i;
58   for(i = particles.begin(); i != particles.end(); ++i) {
59     Particle* particle = *i;
60
61     // remap x,y coordinates onto screencoordinates
62     Vector pos;
63     pos.x = fmodf(particle->pos.x - scrollx, virtual_width);
64     if(pos.x < 0) pos.x += virtual_width;
65     pos.y = fmodf(particle->pos.y - scrolly, virtual_height);
66     if(pos.y < 0) pos.y += virtual_height;
67
68     if(pos.x > SCREEN_WIDTH) pos.x -= virtual_width;
69     if(pos.y > SCREEN_HEIGHT) pos.y -= virtual_height;
70     context.draw_surface(particle->texture, pos, z_pos);
71   }
72
73   context.pop_transform();
74 }
75
76 SnowParticleSystem::SnowParticleSystem()
77 {
78   snowimages[0] = new Surface("images/objects/particles/snow0.png");
79   snowimages[1] = new Surface("images/objects/particles/snow1.png");
80   snowimages[2] = new Surface("images/objects/particles/snow2.png");
81
82   virtual_width = SCREEN_WIDTH * 2;
83
84   // create some random snowflakes
85   size_t snowflakecount = size_t(virtual_width/10.0);
86   for(size_t i=0; i<snowflakecount; ++i) {
87     SnowParticle* particle = new SnowParticle;
88     particle->pos.x = fmodf(rand(), virtual_width);
89     particle->pos.y = fmodf(rand(), SCREEN_HEIGHT);
90     int snowsize = rand() % 3;
91     particle->texture = snowimages[snowsize];
92     do {
93       particle->speed = snowsize*.2 + (float(rand()%10)*.4);
94     } while(particle->speed < 1);
95     particle->speed *= 10; // gravity
96
97     particles.push_back(particle);
98   }
99 }
100
101 void
102 SnowParticleSystem::parse(const lisp::Lisp& reader)
103 {
104   reader.get("z-pos", z_pos);
105 }
106
107 void
108 SnowParticleSystem::write(lisp::Writer& writer)
109 {
110   writer.start_list("particles-snow");
111   writer.write_int("z-pos", z_pos);
112   writer.end_list("particles-snow");
113 }
114
115 SnowParticleSystem::~SnowParticleSystem()
116 {
117   for(int i=0;i<3;++i)
118     delete snowimages[i];
119 }
120
121 void SnowParticleSystem::update(float elapsed_time)
122 {
123   std::vector<Particle*>::iterator i;
124   for(i = particles.begin(); i != particles.end(); ++i) {
125     SnowParticle* particle = (SnowParticle*) *i;
126     particle->pos.y += particle->speed * elapsed_time;
127     if(particle->pos.y > SCREEN_HEIGHT + Sector::current()->camera->get_translation().y) {
128       particle->pos.y = fmodf(particle->pos.y , virtual_height);
129       particle->pos.x = rand() % int(virtual_width);
130     }
131   }
132 }
133
134 //FIXME: Sometimes both ghosts have the same image
135 //       Ghosts don't change their movement pattern - not random
136 GhostParticleSystem::GhostParticleSystem()
137 {
138   ghosts[0] = new Surface("images/objects/particles/ghost0.png");
139   ghosts[1] = new Surface("images/objects/particles/ghost1.png");
140
141   virtual_width = SCREEN_WIDTH * 2;
142
143   // create two ghosts
144   size_t ghostcount = 2;
145   for(size_t i=0; i<ghostcount; ++i) {
146     GhostParticle* particle = new GhostParticle;
147     particle->pos.x = fmodf(rand(), virtual_width);
148     particle->pos.y = fmodf(rand(), SCREEN_HEIGHT);
149     int size = rand() % 2;
150     particle->texture = ghosts[size];
151     do {
152       particle->speed = size*.2 + (float(rand()%10)*.4);
153     } while(particle->speed < 1);
154     particle->speed *= 50;
155     particles.push_back(particle);
156   }
157 }
158
159 void
160 GhostParticleSystem::parse(const lisp::Lisp& reader)
161 {
162   reader.get("z-pos", z_pos);
163 }
164
165 void
166 GhostParticleSystem::write(lisp::Writer& writer)
167 {
168   writer.start_list("particles-ghosts");
169   writer.write_int("z-pos", z_pos);
170   writer.end_list("particles-ghosts");
171 }
172
173 GhostParticleSystem::~GhostParticleSystem()
174 {
175   for(int i=0;i<2;++i)
176     delete ghosts[i];
177 }
178
179 void GhostParticleSystem::update(float elapsed_time)
180 {
181   std::vector<Particle*>::iterator i;
182   for(i = particles.begin(); i != particles.end(); ++i) {
183     GhostParticle* particle = (GhostParticle*) *i;
184     particle->pos.y -= particle->speed * elapsed_time;
185     particle->pos.x -= particle->speed * elapsed_time;
186     if(particle->pos.y > SCREEN_HEIGHT) {
187       particle->pos.y = fmodf(particle->pos.y , virtual_height);
188       particle->pos.x = rand() % int(virtual_width);
189     }
190   }
191 }
192
193 CloudParticleSystem::CloudParticleSystem()
194 {
195   cloudimage = new Surface("images/objects/particles/cloud.png");
196
197   virtual_width = 2000.0;
198
199   // create some random clouds
200   for(size_t i=0; i<15; ++i) {
201     CloudParticle* particle = new CloudParticle;
202     particle->pos.x = rand() % int(virtual_width);
203     particle->pos.y = rand() % int(virtual_height);
204     particle->texture = cloudimage;
205     particle->speed = -float(25 + rand() % 30);
206
207     particles.push_back(particle);
208   }
209 }
210
211 void
212 CloudParticleSystem::parse(const lisp::Lisp& reader)
213 {
214   reader.get("z-pos", z_pos);
215 }
216
217 void
218 CloudParticleSystem::write(lisp::Writer& writer)
219 {
220   writer.start_list("particles-clouds");
221   writer.write_int("z-pos", z_pos);
222   writer.end_list("particles-clouds");
223 }
224
225 CloudParticleSystem::~CloudParticleSystem()
226 {
227   delete cloudimage;
228 }
229
230 void CloudParticleSystem::update(float elapsed_time)
231 {
232   std::vector<Particle*>::iterator i;
233   for(i = particles.begin(); i != particles.end(); ++i) {
234     CloudParticle* particle = (CloudParticle*) *i;
235     particle->pos.x += particle->speed * elapsed_time;
236   }
237 }