1 // $Id: gameobjs.hpp 2806 2005-10-03 15:29:22Z matzebraun $
4 // Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
5 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
21 #ifndef SUPERTUX_PARTICLES_HPP
22 #define SUPERTUX_PARTICLES_HPP
24 #include "math/vector.hpp"
25 #include "game_object.hpp"
27 #include "video/color.hpp"
29 class Particles : public GameObject
32 Particles(const Vector& epicenter, int min_angle, int max_angle,
33 const Vector& initial_velocity, const Vector& acceleration,
34 int number, Color color, int size, float life_time,
38 virtual void update(float elapsed_time);
39 virtual void draw(DrawingContext& context);
54 std::vector <Particle*> particles;