4 #include "special/moving_object.h"
5 #include "special/sprite.h"
6 #include "math/physic.h"
8 using namespace SuperTux;
10 class OneUp : public MovingObject
13 OneUp(const Vector& pos);
16 virtual void action(float elapsed_time);
17 virtual void draw(DrawingContext& context);
18 virtual HitResponse collision(GameObject& other, const CollisionHit& hit);