4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 #include "resources.hpp"
25 #include "player_status.hpp"
28 #include "statistics.hpp"
29 #include "video/drawing_context.hpp"
31 OneUp::OneUp(const Vector& pos, Direction direction)
32 : MovingSprite(pos, "images/powerups/1up/1up.sprite", LAYER_FLOATINGOBJECTS, COLGROUP_TOUCHABLE)
34 physic.set_velocity((direction == LEFT)?-100:100, -400);
38 OneUp::update(float elapsed_time)
40 if(!Sector::current()->inside(bbox))
43 movement = physic.get_movement(elapsed_time);
47 OneUp::collision(GameObject& other, const CollisionHit& )
49 Player* player = dynamic_cast<Player*> (&other);
51 player->get_status()->add_coins(100);
53 // FIXME: do we want this? q.v. src/level.cpp
54 Sector::current()->get_level()->stats.coins += 100;