2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "object/oneup.hpp"
18 #include "object/player.hpp"
19 #include "supertux/sector.hpp"
21 OneUp::OneUp(const Vector& pos, Direction direction) :
22 MovingSprite(pos, "images/powerups/1up/1up.sprite", LAYER_FLOATINGOBJECTS, COLGROUP_TOUCHABLE),
25 physic.set_velocity((direction == LEFT)?-100:100, -400);
26 if(direction == DOWN) // this causes the doll to drop when opened with a butt-jump
27 physic.set_velocity(0, -100);
31 OneUp::update(float elapsed_time)
33 if(!Sector::current()->inside(bbox))
36 movement = physic.get_movement(elapsed_time);
40 OneUp::collision(GameObject& other, const CollisionHit& )
42 Player* player = dynamic_cast<Player*> (&other);
44 player->get_status()->add_coins(100);
46 // FIXME: do we want this? q.v. src/level.cpp
47 Sector::current()->get_level()->stats.coins += 100;