3 // SuperTux - MagicBlock
5 // Magic Blocks are tile-like game objects that are sensitive to
6 // lighting conditions. They are rendered in a color and
7 // will only be solid as long as light of the same color shines
10 // Copyright (C) 2006 Wolfgang Becker <uafr@gmx.de>
12 // This program is free software; you can redistribute it and/or
13 // modify it under the terms of the GNU General Public License
14 // as published by the Free Software Foundation; either version 2
15 // of the License, or (at your option) any later version.
17 // This program is distributed in the hope that it will be useful,
18 // but WITHOUT ANY WARRANTY; without even the implied warranty of
19 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 // GNU General Public License for more details.
22 // You should have received a copy of the GNU General Public License
23 // along with this program; if not, write to the Free Software
24 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 #ifndef SUPERTUX_TRAMPOLINE_H
27 #define SUPERTUX_TRAMPOLINE_H
29 #include "moving_sprite.hpp"
30 #include "lisp/lisp.hpp"
32 class MagicBlock: public MovingSprite
35 MagicBlock(const lisp::Lisp& reader);
37 HitResponse collision(GameObject& other, const CollisionHit& hit);
38 void update(float elapsed_time);
39 void draw(DrawingContext& context);
47 float switch_delay; /**< seconds until switching solidity */