3 // SuperTux - MagicBlock
5 // Magic Blocks are tile-like game objects that are sensitive to
6 // lighting conditions. They are rendered in a color and
7 // will only be solid as long as light of the same color shines
8 // on the block. The black block becomes solid, if any kind of
9 // light is above MIN_INTENSITY.
11 // Copyright (C) 2006 Wolfgang Becker <uafr@gmx.de>
13 // This program is free software; you can redistribute it and/or
14 // modify it under the terms of the GNU General Public License
15 // as published by the Free Software Foundation; either version 2
16 // of the License, or (at your option) any later version.
18 // This program is distributed in the hope that it will be useful,
19 // but WITHOUT ANY WARRANTY; without even the implied warranty of
20 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 // GNU General Public License for more details.
23 // You should have received a copy of the GNU General Public License
24 // along with this program; if not, write to the Free Software
25 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
27 #ifndef SUPERTUX_MAGICBLOCK_H
28 #define SUPERTUX_MAGICBLOCK_H
30 #include "moving_sprite.hpp"
31 #include "lisp/lisp.hpp"
33 class MagicBlock: public MovingSprite
36 MagicBlock(const lisp::Lisp& reader);
38 bool collides(GameObject& other, const CollisionHit& hit);
39 HitResponse collision(GameObject& other, const CollisionHit& hit);
40 void update(float elapsed_time);
41 void draw(DrawingContext& context);
49 float switch_delay; /**< seconds until switching solidity */