2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "object/light.hpp"
18 #include "sprite/sprite.hpp"
19 #include "sprite/sprite_manager.hpp"
21 Light::Light(const Vector& center, const Color& color) : position(center), color(color)
23 sprite = sprite_manager->create("images/objects/lightmap_light/lightmap_light.sprite");
36 Light::draw(DrawingContext& context)
38 context.push_target();
39 context.set_target(DrawingContext::LIGHTMAP);
41 sprite->set_color(color);
42 sprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
43 sprite->set_angle(90); // FIXME: color won't get applied for angle=0
44 sprite->draw(context, position, 0);