4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 #include "sprite/sprite_manager.hpp"
24 #include "resources.hpp"
25 #include "video/drawing_context.hpp"
26 #include "object_factory.hpp"
30 Light::Light(const lisp::Lisp& )
32 sprite = sprite_manager->create("images/objects/lightmap_light/lightmap_light.sprite");
46 Light::draw(DrawingContext& context)
48 context.push_target();
49 context.set_target(DrawingContext::LIGHTMAP);
51 sprite->draw(context, Sector::current()->player->get_pos(), 0);
56 IMPLEMENT_FACTORY(Light, "light");