4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef __LEVELTIME_H__
21 #define __LEVELTIME_H__
24 #include "game_object.hpp"
26 #include "lisp/lisp.hpp"
27 #include "video/surface.hpp"
28 #include "script_interface.hpp"
29 #include "video/color.hpp"
31 class LevelTime : public GameObject, public ScriptInterface
33 static Color text_color;
35 LevelTime(const lisp::Lisp& reader);
37 virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
38 virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
40 void update(float elapsed_time);
41 void draw(DrawingContext& context);
44 * @name Scriptable Methods
49 * Resumes the countdown
54 * Pauses the countdown
59 * Returns the number of seconds left on the clock
64 * Changes the number of seconds left on the clock
66 void set_time(float time_left);
73 std::auto_ptr<Surface> time_surface;