1 #ifndef __LEVELTIME_H__
2 #define __LEVELTIME_H__
4 #include "game_object.hpp"
6 #include "lisp/lisp.hpp"
8 class LevelTime : public GameObject
11 LevelTime(const lisp::Lisp& reader);
14 void update(float elapsed_time);
15 void draw(DrawingContext& context);
17 float get_level_time();
18 float get_remaining_time();
22 float final_level_time;
23 float final_remaining_time;