2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_OBJECT_LEVEL_TIME_HPP
18 #define HEADER_SUPERTUX_OBJECT_LEVEL_TIME_HPP
22 #include "supertux/game_object.hpp"
23 #include "supertux/script_interface.hpp"
24 #include "util/reader_fwd.hpp"
25 #include "video/color.hpp"
26 #include "video/surface_ptr.hpp"
28 class LevelTime : public GameObject,
29 public ScriptInterface
31 static Color text_color;
33 LevelTime(const Reader& reader);
35 virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
36 virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
38 void update(float elapsed_time);
39 void draw(DrawingContext& context);
42 * @name Scriptable Methods
47 * Resumes the countdown
52 * Pauses the countdown
57 * Returns the number of seconds left on the clock
62 * Changes the number of seconds left on the clock
64 void set_time(float time_left);
71 SurfacePtr time_surface;