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fixed critical telephone bug (thanks for noticing, Matze)
[supertux.git]
/
src
/
object
/
level_time.h
1
#ifndef __LEVELTIME_H__
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#define __LEVELTIME_H__
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#include "game_object.h"
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#include "timer.h"
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#include "lisp/lisp.h"
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class LevelTime : public GameObject
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{
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public:
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LevelTime(const lisp::Lisp& reader);
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virtual ~LevelTime();
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void update(float elapsed_time);
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void draw(DrawingContext& context);
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private:
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Timer time_left;
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};
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#endif
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