4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "level_time.hpp"
28 #include "resources.hpp"
30 #include "gettext.hpp"
31 #include "object_factory.hpp"
32 #include "object/player.hpp"
33 #include "video/drawing_context.hpp"
34 #include "lisp/list_iterator.hpp"
37 /** When to alert player they're low on time! */
38 static const float TIME_WARNING = 20;
40 LevelTime::LevelTime(const lisp::Lisp& reader)
41 : running(true), time_left(0)
43 reader.get("time", time_left);
44 if(time_left <= 0) throw std::runtime_error("No or invalid leveltime specified");
48 LevelTime::update(float elapsed_time)
52 time_left = std::max(time_left - elapsed_time, 0.0f);
54 Sector::current()->player->kill(true);
60 LevelTime::draw(DrawingContext& context)
62 context.push_transform();
63 context.set_translation(Vector(0, 0));
65 if ((time_left > TIME_WARNING) || (int(game_time * 2.5) % 2)) {
68 std::string time = ss.str();
70 float caption_width = white_text->get_text_width(_("TIME")) + white_text->get_text_width(" ");
71 float all_width = caption_width + white_text->get_text_width(time);
73 context.draw_text(white_text, _("TIME"), Vector((SCREEN_WIDTH - all_width)/2, BORDER_Y), LEFT_ALLIGN, LAYER_FOREGROUND1);
74 context.draw_text(gold_text, time, Vector((SCREEN_WIDTH - all_width)/2 + caption_width, BORDER_Y), LEFT_ALLIGN, LAYER_FOREGROUND1);
77 context.pop_transform();
86 IMPLEMENT_FACTORY(LevelTime, "leveltime");